In Loryn, what is remembered, exists. Peoples aren’t biology in funny hats; they are cultures and bodies shaped by memory, song, and stone. This page groups the mortal civilisations and the non-human or altered peoples your stories will meet.
Not “races” in the genetic sense; these are the three great cultures defined by how they hold memory.
City-state scholars who weaponise archives; some elites engrave ledger-veins for quick recall.
Empire of Lineage; bone-beads carry ancestor chains that stiffen courage on campaign.
Storm Archipelago; leadership remembered by consensus; sailors stitch soundmarks into skin and sail.
Each born of memory’s laws. Clear silhouettes; gifts and costs baked into the world’s metaphysics.
Quarried folk with slate skin and hairline script; they recall perfectly what is inscribed.
Stabilised survivors of the Rot; cast two shadows; can tune to the most shared version of events.
Oath-bound mortals scarred with True Names; borrow a fragment of what the Name governs.
Veil-touched from blink districts; freckles like starmaps; reflections lag a heartbeat.
Storm-kin tuned to waterborne memory; salt-silver irises; tattooed soundmarks.
Rare hosts for a grain of an erased god-name; reality edits ripple subtly around them.
Terminology appears across world pages for consistency.